
Following the Ideate phase in Design Thinking, is the Prototype phase. In the Prototype phase, designers create different varieties of prototypes. These range from paper prototypes, animatics, comprehensives, wireframes, walkthroughs, and moquettes. In this phase, you must explore, inspire and converse. During Prototyping, designers have to accept failure and make different iterations. Through making different prototypes, designers will discover different issues and improvements they can make to the model, which may require going back and revisiting phases. Commonly, unknowns will be discovered in the Prototype phase, so designers have to expect to make a lot of changes to improve their designs. Designers need to Prototype and design with the target group in mind, always empathizing with them or else the Prototypes will be useless.
In the Design Thinking: Get Started with Prototyping article by Rikke Dam and Teo Siang, they emphasize discovering the unknown through the Prototyping phase and the importance of action-oriented learning. Through action-oriented learning, you can discover exactly what you need to please the target market through prototyping and creating models. Through empathizing and prototyping you can create the best solution for the consumer. As stated by Rikke Dam and Teo Siang, “One of the most important aspects of Design Thinking is exploring unknown possibilities and uncovering unknown insights. This is the reason the discipline emphasizes learning and activities that increase the learning potential of the team.” Prototypes need to be built and fixed over and over again, to get the result that best fits the consumer’s needs, “As such, your team can iterate rapidly, modifying your test models and moving you closer and closer to the goal.” Making new iterations of the model is key to discovering the most innovative and best solution for the consumer.
Product Designer, Ian Spalter was featured on the Netflix Series Abstract the Art of Design Digital Product Design Episode. He was hired to help Instagram restructure their app and logo and prides himself in taking a lot of time in the Prototype phase. He requested three months and no questions from Instagram when prototyping and redesigning Instagram. He knows the importance of taking the time to redesign to meet the consumer’s needs. Ian Spalter also knew how to empathize with all different types of people, which he claims helps him immensely when needing to connect with the consumer in designing. Ian Spalter claimed his “empathy for people,” stemmed from him being biracial. Ian emphasizes the importance of reiterating, rewriting and redesigning to please an audience. He works for a platform that affects millions of people, so he has to make design decisions with what these people would like the best, not what he likes the best. Ian knows how to empathize so well with people that he is trusted to redesign Instagram, a global platform. Ian travels all over the world, and in this episode, he was seeing how people in Asian countries consume social media. He knows the differences in how various cultures consume media and he incorporated this in his restructuring of Instagram. Empathy is extremely important in all phases of Design Thinking, but especially prototyping. If you are not designing a prototype to solve a specific issue or interest for the target consumers, these prototypes are ultimately useless.


